Want to design games? Want to learn how to use game design to foster empathy, share experiences, and build critical vocabularies? Avery Alder Mcdaldno will open this workshop with a survey of some of the games she's designed, the social goals she's had for those designs, and the pitfalls she's encountered along the way. From there, participants will tackle some design challenges, collaborating on ways to design games that don't just work, but also matter.
Avery Alder Mcdaldno has been designing games since high school. She wrote Monsterhearts, The Quiet Year, Ribbon Drive, Dream Askew, and others. Her games tend to focus on feelings, queerness, community, and collapse. She's made entirely of bees.
Designing for Empathy is part of the Possibilities Calgary Bisexual + Pansexual Community UnConference series, and is being offered in association with the Probabilities Queer Gaming Marathon on Oct 5.https://www.facebook.com/events/1475035752777813/
Loft 112 is a wheelchair accessible space. Bathrooms are gender